First update is out!

The first update to Rhythm Control is now approved by Apple and live in the App Store.
Here’s whats new:
- Added title and tutorial music
- Quitting during a song now takes you back to the song selection
- New graphics in game for score display
- Added faster ring speed option
- “Mediocre” will now award more points
- Fixed various bugs

We’re already working on the next one, and expect to send it to Apple later this week. It will include a new song and hopefully support for online leaderboards via Game Center.

If you haven’t downloaded Rhythm Control yet, now’s the time!

Rhythm Control - Daikonsoft Sweden

Update submitted to Apple

First update to Rhythm Control just got submitted to Apple! Mostly bug-fixes, UI updates and some tweaking of the scoring system. By request, we’ve also added a “very fast” ring speed option and title screen music.

iPad support and gamecenter needs a bit more work but should be ready as soon as this update gets approved.

Thanks a lot to everyone who purchased our game! We are overwhelmed by all the positive response!

Big in Japan!

We became the #1 music game in the Japanese App Store today! To express our happiness, we’ll work extra hard with implementing support for Game Center. Expect it in an update coming very soon!

A great start, and a official thread.

Since our release we’ve already became the #1 music game in the swedish app store, and is currently #4 in the music game category in the Japanese app store.
We are very happy with these results, and really appreciate all the great support and feedback we’ve got.

We also set up an official thread for the game over at Toucharcade, so if you have any questions, comments or other feedback, be sure to let us know over there (Twitter also works fine of course).

Now we’ll go and finish that iPad version, while humming on Desolate View.

Oh and by the way, our Japanese friend Ayato made a gameplay video and upped it to Youtube. Considering how new the game is, we’re very impressed by his skills!


Good news everyone!

Rhythm Control is now approved by Apple and can be found in the App Store.

Your feedback for future updates will be highly appreciated!

Merry Christmas!

We are happy to announce that the game is complete and will be submitted to Apple for approval. Consider it a christmas gift :)

Thank you EVERYONE for your support!

Final song added!

All of Saturday was spent with ironing out some of the last bugs and touching up some minor details. The final track (at least for the initial release), was also added today. Making all the charts is a tedious work, and we are quite relieved to finally have that part of the job almost done! We’re also very happy about some of the UI details one of our friends kindly made for us.

Polishing some graphics

Touched up song select screen

Almost there!

Sorry for the delay folks. Polishing the UI, adding all the tracks and creating great charts for them has been a lengthier process than we expected. However, we’re just about to wrap it up and send it to Apple now. Hopefully the review process won’t take too long. We’re still aiming for a release before christmas!

Don’t forget to follow us on Twitter to get all the updates about Rhythm Control first!

Beta testing in progress!

Say hi to Rhythm Control!

Finally it’s time for us to tell you all about the game we’ve been working on for the last couple of months!
It’s hard for us to explain how much we’ve been looking forward to this moment, but it has kept being pushed forward again and again since we wanted to make sure everything lived up to our high standards before letting you take part of the fun.

Anyway, since both me and Matt are huge fans of music games, we decided to make our first title a music game with gameplay that appeal to our own taste.

The result is what we’ve given the name Rhythm Control, and we have to admit we are really happy with what we’ve created.

We’ve tailored the gameplay to create a game that works as good as possible given the physical features of the iOS platform. What we figured worked best from a gameplay perspective is a pattern of 6 touch sensitive areas spread out over the screen. That way they are big enough to touch even when the difficulty gets to a high level.
NOTE: We won’t take any responsibility for any broken iPad screens when playing our game (yes, the highest difficulty level is really that intense!).

The iPad version of the game will have some note charts specifically designed for the bigger screen and gameplay using more than just two thumbs.
Of course the game runs perfectly fine on iPhone too. And we’ll be including hi resolution retina display support from day one, as well as support for online leaderboards and achievements via Game Center.

In order to help with some of our design decisions we’ve been conducted tests with a lot of people. Both newcomers to the genre as well as hard core rhythm game otakus that we’ve approached in different arcades in Akihabara (Tokyos game and anime district).

Of course, the most important aspect of a rhythm game is the music, and we’ve worked hard to put together a tracklist that we are REALLY proud about. Featuring both some original tracks made specifically for our game, as well as some hand picked songs by both Japanese and European artists. Every track will be presented in the blog in separate posts as we’re getting closer to release the game, but due to the variety we feel confident that everyone will find att least a couple of tracks in the game appealing to your specific taste (as long as they include some sorts of music made with electronic devices).

We currently have 11 confirmed tracks in the game, but the final number will grow by free updates to the game after release. The number will be depending on the number of Twitter followers we will have on the release day, so make sure to follow @daikonsoft right away. If we reach 500 followers we will increase the tracklist by one more song (totaling 12), If we reach 1500, 2 more for a total of 13 songs. And for 3000 followers we will make it 14. More followers than that will make the tracklist grow even further!

Even though we’re really happy with our game, we’re not superhumans knowing everything about how to make awesome music games. We’re sure that all of you out there have some great ideas on how to make our game even better, and of course we will take all your feedback into consideration. Feel free to let us know what you think in the comment box below and we will try to reply to you as quickly as we can.

Thanks for reading, and we hope you’ll enjoy playing Rhythm Control when it hits the App Store this December!

First testing round in Akihabara

Today we did some testing in Akihabara of the alpha version of our upcoming game. Even though we managed to almost scare some of those shy otaku people to death, we also got tons of good feedback about the game. One of the testers went as far as calling it the best music game for ios yet. Hearing things like that is extremely motivating for us and will encourage us to work even harder!

We expect to announce our game within the coming weeks, and are aiming for a release before the end of this year.